I no longer rule…

May 31st, 2010 § 0

I got caught up in the iPhone “game” WeRule for a while, enchanted by the idea of build­ing my own town, espe­cially one with a Medieval theme and drag­ons. As a child, my brother and I would draw our own detailed island maps on graph paper, and I hoped that this “Farmville”-like app would pro­vide a sim­i­lar feel­ing of omnipo­tent cre­ativ­ity. It lasted longer for me than did Far­mville, prob­a­bly because it is not asso­ci­ated with the time-suck that is Face­book. (Yes, I am on face­book, par­tially for work, and par­tially to more eas­ily keep in touch with peo­ple who live far away, but I would hon­estly be just as happy if every­one was on Twit­ter so there would be no FB app pol­lu­tion in my snippet-based cor­re­spon­dence.) I farmed and ran my busi­nesses, grew my hold­ings and watched clouds float pret­tily by. I even started order­ing goods and ser­vices from neigh­bor­ing “towns”, and ful­fill­ing sim­i­lar orders. My king­dom, at the time of its demise this after­noon, was a siz­able one. Why, then, did I stop? The dis­il­lu­sion­ment came in small increments:

  • I had not wanted to build a lum­ber mill. Recy­cled paper goods are far supe­rior, more read­ily renew­able build­ing resources like bam­boo, hay-bale and rammed earth are just as read­ily avail­able, and the impact of both of these on the ecosys­tem is lower… I was given no option for a recy­cling plant, how­ever, and I would not foist my paper and wood needs onto other towns to assuage my own eco­log­i­cal guilt, so I built one.
  • I also had no desire for a butcher shop. It didn’t mat­ter that I couldn’t see the killing when it hap­pened (such is the ster­il­ized nature of the game). It was sim­ply hor­rific enough to know that the happy lit­tle cows that roamed my screen were occa­sion­ally made into sausage! How­ever, I am not the type to force my beliefs onto oth­ers. I pre­pare non-vegetarian food for my fam­ily, so I couldn’t keep my towns­folk from their kiel­basa. I built a butcher shop as well.
  • I never had any real need for the rulers of my town to be so well-housed. Even if it were a monar­chy, no ruler rules for long if their sub­jects see too great a dis­par­ity between them­selves and the pow­ers that be. The game left no option, how­ever, for increas­ing the land hold­ings of my town with­out also adding on to the cas­tle at its cen­ter. Here, too, I grudg­ingly gave in, promis­ing to set aside whole citadel wings for hos­pi­tals and other social services.
  • They” took my magic cau­li­flower away from me, even though I had been grow­ing it since level 20, and announced that it would only be made avail­able again once I’d reached level 40. This needs no expla­na­tion, really. Steal­ing a woman’s magic cau­li­flower. Really.
  • New expan­sion options were reg­u­larly added, and all were wel­come until the most recent addi­tions. Two of the four were a prison and a chop­ping block for cap­i­tal pun­ish­ment. If a butcher shop made me queasy, imag­ine the effects of these two cel­e­bra­tions of human cru­elty! At the same time, ruby col­ored cas­tles and ruby-fruit trees were also made avail­able. Shock­ing dis­plays of the mis­use of wealth, I say! No thanks!
  • Finally, even if all the pre­vi­ous points are just me being silly, the last straw was my real­iza­tion that, despite being able to enact com­merce with other play­ers, there was noth­ing at all truly social about this game-that-isn’t-really-a-game. I real­ized that I was play­ing solely to get more stuff, by myself, for myself: A nox­ious addic­tion to some­thing that, while some­what relax­ing in its rudi­men­tary attempts at fos­ter­ing cre­ativ­ity, was a com­plete waste of my time. These are not val­ues I want to nur­ture in myself in real life, so why do so online, when I could actu­ally be chat­ting with friends or writ­ing poetry or watch­ing my daugh­ter skate or walk­ing out­side or nap­ping with my dogs?
  • I have, instead, pulled out an old note­book and some crayons. Any­one want to make maps with me?

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